Rework Combat System for PVP

VENG

New member
Joined
Nov 9, 2021
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5
Dear Community,

I'm making this thread for us to organize and check what's left or needs to be changed based on the new rework patch for the PVP System, Please don't post any skill bug for classes as that is a separate issue.

Rework Notes need to be checked or implemented:

1. Class "Class Damage Ratios" https://www.naeu.playblackdesert.com/en-US/Wiki?wikiNo=225 ( not sure if it implements yet)

2. Unyielding Might, a passive skill for all classes (all special attacks +1 ) (not sure if all special attacks +1 implement )

3. Changed to apply an upper limit or a lower limit for the increase and decrease in Movement Speed, Attack Speed, and Casting Speed that can be applied all at once to your character (With the assumption that your character's default speed is at 100%.)
- Changed to get up to a total of an extra 150% for Movement Speed, Attack Speed, and Casting Speed that increases with buffs, enhancement levels, and skill add-ons.
* Therefore, the maximum stats for your character's Movement Speed, Attack Speed, and Casting Speed are 250%.
- Changed to apply a total of up to 50% for the stats for Movement Speed, Attack Speed, and Casting Speed that decreases due to debuffs.
* Therefore, the minimum stats for your character's Movement Speed, Attack Speed, and Casting Speed are 50%.
* Therefore, only up to 50% will be applied for the decrease in Movement Speed, Attack Speed, and Casting Speed even if you can get more than 50% (not implemented yet)

4.- Apply up to +80% Resistance in PvP and Ignore Max Resistance in PvP (Max +80%) (not implemented yet)

5.- Super Armor on Grapple for all classes ( not sure if it implements yet)

6.
Changed for all classes to have "No Guard Gauge recovery" and display a guard break motion in s-block or Guard skills.
- Changed to not apply Forward Guard when moving backward while your Guard Gauge is at 0.
- Changed to not apply Forward Guard during the guard break motion. ( not sure if it implements yet)

7.
Changed the rules for the AP applied to the summons.
- Removed all summons' AP and changed to now apply the summoner's AP and extra AP to them instead. Therefore, the damage to the summons' attack skills was adjusted.
- Changed to apply the exact Critical Hit Rate of the summoners to the summons ( also the summons system still need some more investigate to proper apply)

8
. Reduced the CC points of Knockback skills from 1.0 points to 0.7 points. (not changed yet)

9. System for pull in PVP vacuums for any class skill still not implement not pull happens.

10. other issues needed to be checked:

Crystals affect for example human damage and so on

If you have any other issue you notice or you think there is some with is already fixed, feel free to correct me here

we keep this post to organize the issues of the PVP combat for future implementation of what's missing and what needs to be implemented.
 
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